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Code for the book "Artificial Intelligence: A Modern Approach"
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Code for the book "Artificial Intelligence: A Modern Approach"
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Exploring cyberspace, sharing in its study, & helping to pioneer its development
CircuitVerse is an easy to use digital logic circuit simulator which aims at providing a platform to create, share and learn digital circuits. It can run on almost any device without the need for installing any software. The platform has been designed for use by students, professionals and hobbyists alike. The vision is to develop a community around the platform that will aid students to self-learn digital logic design. The platform is currently used by several universities worldwide. Apart from the simulator, users can create, learn, collaborate and share their work. Teachers can create groups and host assignments on the platform. The platform’s impact has been more evident than ever in the Covid 19 pandemic as CircuitVerse enabled schools and colleges to move their courses online.
Fast, Accurate, Flexible Open Source Speech Recognition
Game libraries, frameworks, and development toolkits
Haskell is an advanced, general-purpose, purely functional programming language. It has a strong, static type system with Hindley-Milner type inference.
Computational thinking for all with free visual coding apps The Catrobat project develops useful frameworks to create games, animations, or apps easily within a short time. This set of mobile creativity tools for smartphones is inspired by the well-known Scratch framework by the Lifelong Kindergarten Group at the MIT Media Lab. The motivation behind the project is that programming is an important cultural technique on the same level as mathematics and physics, from a practical as well as from a philosophical point of view. Our aim thus is to popularize the skills needed to program from an early age in a fun and engaging way that will facilitate the spread of its adoption among young people all over the world.
Robotics applications are typically distributed, made up of a collection of concurrent asynchronous components which communicate using some middleware (ROS messages, DDS...). Building robotics applications is a complex task. Integrating existing nodes or libraries that provide already solved functionality, and using several tools may increase the software robustness and shorten the development time. JdeRobot provides several tools, libraries and reusable nodes. They have been written in C++, Python or JavaScript.
Community of technologists, designers, writers and advocates who work to ensure freedom for all people through our software.
Learning Equality is an education technology nonprofit focused on fostering student-centered learning and advancing organizations working with underserved teachers and learners globally. Through community-driven innovation and strategic partnerships, we provide offline-first, open-source digital tools and implementation support to help them thrive. We create and support open-source technology that directly and focally addresses the infrastructural and resource equity gaps that further marginalize learners with limited Internet. We started by enabling offline access to Khan Academy's videos and exercises and grew to become a key player in the global education technology landscape. For the past 13 years we’ve focused on boosting learning outcomes in some of the most challenging contexts, supporting disconnected learning in refugee camps, rural schools, out-of-school programs, and more. Learning Equality develops and maintains Kolibri, an adaptable set of open tools specially designed to support teaching and learning with tech but without the Internet for the third of the world that still lacks access to connectivity. Kolibri is centered around an offline-first learning platform that runs on a variety of low-cost and legacy devices. It is complemented by a curricular tool, a library of open educational materials, and a toolkit of resources to support training and implementation. These tools are open and available in a variety of languages to better support learners and educators globally. As a community-driven nonprofit, Learning Equality works closely to co-design Kolibri with a core network of collaborators, including national NGOs, UN agencies, government, and corporate partners. We also adopt a needs-based approach, constantly gathering insights from our community to inform the development of our tools. Through its do-it-yourself adoption model and strategic collaborations, Learning Equality has conservatively reached 13 million learners and educators in every country in the world. Given our offline access and distribution model, we learn about usage of Kolibri through a combination of telemetry ping backs of high level, aggregate, anonymized statistics, data from partners, and use of our Kolibri Data Portal. Since instances of Kolibri never need to connect to the Internet to be used, we do not know about usage across every instance, which is why this is an informed estimate from years of data.
Open to the core - collaborative engineering for open source silicon and tools
MIT App Inventor is a free, open source web app that anyone can use to build mobile apps. It has been used by over 8 million people worldwide who have built more than 30 million apps. It is available in twelve different languages and used by people from ages 13 and up.
Empowering educators to improve our world
Keeping the Internet open and accessible to all.
omegaUp is a non-profit organization (501c3) aimed to increase the number of talented Software Engineers in Latin America. Our open source platform omegaUp.com lets students immerse in a learning environment that fosters self paced learning of computer science skills with a democratic access to state-of-the-art learning tools.
Open Roberta® Lab is an online IDE introducing kids to program robots with NEPO®
The Oppia project aims to empower learners across the globe by providing access to high-quality, engaging education. We envision a world where access to high-quality education is not a privilege but a human right.
Our mission is to promote software learning within the arts, artistic learning within technology-related fields, and to celebrate the diverse communities that make these fields vibrant, liberatory, and innovative. Our goal is to support people of all backgrounds in learning how to program and make creative work with code, especially those who might not otherwise have access to tools and resources. We also believe that some of the most radical futures and innovative technologies are being built by communities that have been pushed to the margins by dominant tech. We hope to support those who have been marginalized by technology in continued self-determination by providing time, space, and resources.
Mathematicians, scientists, researchers, and students need a powerful tool for their work or study. SageMath is a freely available open-source mathematical software system bundling the functionality of many software libraries, exposing their features in a common interface and extending on top of this with its own powerful algorithms. By leveraging the flexibility and universality of the underlying Python interpreter, SageMath is able to accommodate for a vast range of their requirements.
Guide and support the Scala community
Sugar is an activity-focused, free/libre open-source software (FLOSS) learning platform for children. Collaboration, reflection, and discovery are integrated directly into the user interface. Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, constructive criticism, and exploration is grounded in the culture of free software and the ideals of learn-by-doing "Constructionism".
An online feedback management system for education
TensorFlow is a ML framework for everyone.
Contributor counts are accepted projects per cycle.
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